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DM 15(non traduit)

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Message  shibu'S Dim 28 Sep - 20:24

Alphadios, Lord of Spirits
Evolution Creature / Light / 10 / Angel Command / 15500
-Evolution: Put on one of your Angel Command
-Players may not summon a non-light creature or cast a non-light spell.
-Triple Breaker (this creature breaks 3 shields)
(Flavor): The entire universe has been enveloped in the shining brilliance of the spirits! Now, the door to heaven has been opened!
S1/S5 (Super Rare)



Admiral Queen
Evolution Creature / Water / 6 / Splash Queen / 4000
-Evolution: Put on one of your Splash Queen
-Instead of having this creature attack, you may tap it to use its {tap} ability: Choose a player. That player chooses 2 cards in their mana zone and returns them to the owner’s hand.
(Flavor): The creation of the world begins again now! Exclusively for our race!
S2/S5 (Super Rare)



Dark Divine Dragon Belzarogue
Creature / Darkness / 9 / Dragon Zombie / 14000
-Triple Breaker
(Flavor): This dragon doesn’t lurk in the darkness. This dragon is darkness itself.
S3/S5 (Super Rare)




Bajura’s Soul
Cross Gear / Fire / 5
-Cross Gear
-The crossed creature gets +2000 power, and breaks an additional shield.
-When the crossed creature attacks, choose up to 2 cards in your opponent's mana zone. Your opponent puts those cards into his graveyard.
S4/S5 (Super Rare)



Octillion Force
Cross Gear / Nature / 4
-Shield Trigger X (When this cross gear is put into your hand from your shield zone, you may generate it, and cross it with a creature without paying its cost.)
-Cross Gear
-The crossed creature gains “Power Attacker +9000” and “Triple Breaker”.
S5/S5 (Super Rare)

Light Weapon Marianna
Creature / Light / 7 / Mecha Del Sol / 7000
-Double Breaker
-Accelerator (While this creature is crossed with a cross gear, this creature gains the following {Accelerator} ability): When this creature attacks, search your deck. Choose 1 spell with “Shield Trigger” and after shuffling you may cast this spell without paying its mana cost.
1/55 (Very Rare)

Aqua Patrol
Creature / Water / 4 / Liquid People / 2000
-When you put this creature into the battle zone, choose a player. That player counts his shields, returns them to their deck and shuffles it. Then that player places an amount of cards equal to the number shuffled in from the top of their deck face down into their shield zone.
(Flavor): “The time is now! With this chance I’ll fix the shields better than new!”
–Aqua Patrol
2/55 (Very Rare)

Dorberos, the Imprisoning Fiend
Creature / Darkness / 7 / Demon Command / 7000
-Double Breaker
-All non-darkness creatures cost 2 more to summon.
(Flavor): All who attempt to meet with Ballom undertake a welcoming by fiends.
3/55 (Very Rare)

Metalchaos Dragon
Creature / Fire / 7 / Armored Dragon / 6000
-Double Breaker
-Accelerator (While this creature is crossed with a cross gear, this creature gains the following {Accelerator} ability): When this creature attacks for the first time in a turn, after the attack untap this creature.
(Flavor): The fire civilization created a unique tactical weapons dragon. Its name is Metalchaos Dragon.
4/55 (Very Rare)

Ryokudou, the Principle Defender
Evolution Creature / Nature / 5 / Wonder Trick / 7000
-Evolution: Put on one of your Wonder Trick
-When you put this creature into the battle zone, put the top 2 cards of your deck into your mana zone. Afterwards, return 1 creature from your mana zone to your hand.
-Double Breaker
(Flavor): Everything is under guidance. Anger, sadness, and joy are freed from the soul’s door once this seal is broken.
5/55 (Very Rare)

Sirius, the Patroller
Creature / Light / 4 / Cosmo Walker / 3500
-Blocker
-When you generate a cross gear, you may draw 1 card.
-This creature can’t attack players.
(Flavor): At last the lost secret technique was revived. The pilgrims knew that Senkai’s smartest genius Miloku had given the magical weapons even greater power.
6/55 (Rare)

Valiant Spark
Spell / Light / 3
-Shield Trigger
-Choose 1 of your opponent's creatures in the battle zone and tap it.
-Metamorph (When your mana zone has 7 or more cards, this card gains the following {Metamorph} ability): Instead of tapping 1 of your opponent’s creatures, tap all of your opponent’s creatures.
7/55 (Rare)

Patrial Flame
Cross Gear / Light / 3
-Cross Gear: Put this card into the battle zone when cast. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone.
-When your opponent chooses a creature, the crossed creature may not be chosen. (However, this creature may be attacked or blocked)
8/55 (Rare)

Mint Mirage
Creature / Water / 4 / Splash Queen / 3000
-Accelerator (While this creature is crossed with a cross gear, this creature gains the following {Accelerator} abilities): This creature can’t be blocked. When this creature would be destroyed, instead you may destroy a cross gear crossed with this creature.
(Flavor): Before they knew it, creatures had lost respect for the magical weapons.
9/55 (Rare)

Full Throttle Sargeant
Creature / Water / 3 / Merfolk / 2000
-Instead of having this creature attack, you may tap it to use its {tap} ability: Cross 1 cross gear in your battle zone with one of your creatures without paying its mana cost.
(Flavor): “That’s not true! Magic is very manly!” –Full Throttle Sargeant
10/55 (Rare)

Submarine Labor
Cross Gear / Water / 2
-When the crossed creature attacks, you may look at the top 4 cards of your deck. If you do, add 1 of these cards to your hand and place the other 3 cards at the bottom of your deck in any order.
11/55 (Rare)

Moonlight, the Fallen Noble
Creature / Darkness / 4 / Dark Lord / 3000
-Metamorph (When your mana zone has 7 or more cards, this creature gains the following {Metamorph} ability): When this creature is destroyed, return up to 2 other creatures from your graveyard to your hand.
(Flavor): “In just a little while, I’ll die. Let’s meet again.” –Moonlight, the Fallen Noble
12/55 (Rare)

Death Chaser
Spell / Darkness / 5
-Shield Trigger
- Destroy 1 of your opponent's untapped creatures.
(Flavor): We’ve got to move. Hurry, move. Dangerous darkness approaches.
13/55 (Rare)

Hungry Gauntlet
Cross Gear / Darkness / 4
-Instead of having the crossed creature attack, you may tap it to use its {tap} ability: Destroy all creatures with power equal to or less than that of the crossed creature.
14/55 (Rare)

Moby, the Powerful Artilleryman
Creature / Fire / 4 / Humanoid / 2000
-When this creature attacks, destroy 1 of your opponent’s creatures with less power than this creature.
(Flavor): Such severe training that would break a normal man is just like a vacation for him.
15/55 (Rare)

Hunter of the West Wind, Sharion
Creature / Fire / 3 / Humanoid / 1000
-When you generate or cross your cross gears, their cost is reduced by 1. This cost can’t be reduced below 1.
(Flavor): They mastered the magical weapons with mere instinct.
16/55 (Rare)

Treasure Chance
Spell / Fire / 5
-Put the topmost card of your deck into your graveyard. If this card is a creature, destroy 1 of your opponent’s creatures with a power lower than that of the revealed creature. If the card is a cross gear you may put in the battle zone.
(Flavor): Got a rare!
17/55 (Rare)

Green Divine Dragon Dagradolgran
Creature / Nature / 6 / Earth Dragon / 6000
-Double Breaker
-Accelerator (While this creature is crossed with a cross gear, this creature gains the following {Accelerator} ability): When this creature breaks a shield, the opponent places it in their mana zone instead of their hand.
(Flavor): The dragons roared, the magical weapons shined, and the world was restored full of life.
18/55 (Rare)

Stunning Totem
Creature / Nature / 5 / Mystery Totem / 4000
-When this creature attacks, choose 1 of your opponent’s tapped creatures. The opponent can’t untap this creature at the start of their next turn.
(Flavor): There’s no such thing as a never-ending night, but once in a while there is a morning that will never begin.
19/55 (Rare)

Pilotz, the Invoked
Creature / Nature / 4 / Wonder Trick / 2000
-During your turn, all your other creatures get +2000 power.
(Flavor): “It doesn’t matter if it’s a ship or a bullet! Just send something!” –Pilotz, the Invoked
20/55 (Rare)

Guardian of the Sacred Weapons, Rein Seius
Creature / Light / 4 / Guardian / 3000
-Saver: Cross Gear (When one of your cross gears would be placed in the graveyard from the battle zone, you may destroy this creature instead.)
(Flavor): For sky dwellers, defense is life. Protection of the magical weapons, as well as recovery of these weapons is their most sacred duty.
21/55 (Uncommon)

Uranus, the Paladin
Creature / Light / 3 / Rainbow Phantom / 2000
-When your opponent chooses a cross gear, cross gears crossed with this creature cannot be chosen.
(Flavor): There have been times where a magical weapon and its user’s soul beat as one. Such times are called miracles.
22/55 (Uncommon)

Quick Defense
Cross Gear / Light / 2
-Shield Trigger X (When this cross gear is put into your hand from your shield zone, you may generate it, and cross it with a creature without paying its cost.)
-Cross Gear
-The crossed creature gains "Blocker".
-When the crossed creature is destroyed, you may cross this with one of your creatures without paying its cost.
23/55 (Uncommon)

Pakurio
Creature / Water / 4 / Cyber Lord / 1000
-When you put this creature into the battle zone, look at the opponent’s hand. You may choose 1 card from it and place it in your opponent’s shield zone face-down.
(Flavor): “What an excellent trump card you have. I’ll lock it away, nice and safe for you.” –Pakurio
24/55 (Uncommon)

Ice Medusa
Creature / Water / 3 / Splash Queen / 2000
-When this creature is destroyed, you may cross all of the cross gears that were crossed with this creature with 1 of your other creatures without paying their costs.
(Flavor): Senkai is plotting something. Even in depths such as this, such rumors disturb me.
25/55 (Uncommon)
shibu'S
shibu'S
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Nombre de messages : 180
Age : 27
Date d'inscription : 09/09/2008

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DM 15(non traduit) Empty Re: DM 15(non traduit)

Message  shibu'S Dim 28 Sep - 20:25

Maximum Defense
Cross Gear / Water / 4
-Shield Trigger X (When this cross gear is put into your hand from your shield zone, you may generate it, and cross it with a creature without cost.)
-The crossed creature get +5000, and "Blocker".
-The crossed creature can't be attacked.
26/55 (Uncommon)

Phalangi Drum
Creature / Darkness / 5 / Gargoyle / 4000
-Blocker
-When this creature attacks, after the attack destroy this creature.
(Flavor): “If you’re going to beat on someone, hit em with a 16 beat dong-dokka-dong!” –Phalangi Drum
27/55 (Uncommon)

Dekurose’s Brooch
Creature / Darkness / 2 / Gargoyle / 1000
-Accelerator (While this creature is crossed with a cross gear, this creature gains the following {Accelerator} ability): When this creature is destroyed, your opponent chooses 2 cards from their hand and discards them.
(Flavor): Even its feathers are purely evil.
28/55 (Uncommon)

Powered Mask
Cross Gear / Darkness / 2
-Shield Trigger X (When this cross gear is put into your hand from your shield zone, you may generate it, and cross it with a creature without cost.)
-Cross Gear
-The crossed creature gets +1000 for each tapped creature in the battle zone.
29/55 (Uncommon)

Space Titanica
Creature / Fire / 5 / Big Muscle / 3000+
-Power Attacker +5000
-Double Breaker
(Flavor): Witness the power of my five-barreled burst flame cannon!
30/55 (Uncommon)

Gyulcas, Sage of the East Wind
Creature / Fire / 5 / Feathernoid / 3000
-When you put this creature into the battle zone, search your deck. You may choose a cross gear from your deck, show that cross gear to your opponent, and put it in your hand. Then shuffle your deck.
(Flavor): Heheheh, to think something like this exists. –Gyulcas, Sage of the East Wind.
31/55 (Uncommon)

Invincible Scissors
Cross Gear / Fire / 3
-Shield Trigger X (When this cross gear is put into your hand from your shield zone, you may generate it, and cross it with a creature without paying its cost.)
-Cross Gear
-When the crossed creature attacks, destroy any number of your opponents creatures that have a total power of 3000 or less.
32/55 (Uncommon)

Shell Cauldron
Creature / Nature / 4 / Colony Beetle / 5000
-Shield Trigger
-This creature can’t attack players.
(Flavor): “How incredible that even the protectors of the sacred lands are sacred lands themselves.” –Hunter, the Invoked
33/55 (Uncommon)

Hunter, the Invoked
Creature / Nature / 3 / Wonder Trick / 2000
-When you put this creature into the battle zone, you may return 1 cross gear from your mana zone to your hand.
(Flavor): “I’ll take this treasure!” –Hunter, the Invoked
34/55 (Uncommon)

Glory Muscle
Spell / Nature / 1
-Until the end of the turn, 1 of your creatures gets +4000 power.
(Flavor): Yeesss, Muscle, Muscle!
35/55 (Uncommon)

Nereiz, the Patroller
Creature / Light / 4 / Cosmo Walker / 4000
[This creature has no effect]
(Flavor): Getting hold of the magical weapons at any cost. They have no other mission but this.
36/55 (Common)

Arissa, Apostle of the Holy Strike
Creature / Light / 3 / Cosmo Walker / 2000+
-Accelerator (While this creature is crossed with a cross gear, this creature gains the following {Accelerator} ability): This creature gets +3000 power and becomes an Angel Command in addition to its other races.
(Flavor): Due to a large amount of magical weapons awakening from their slumber, a number of creatures who were profoundly influenced began to appear.
37/55 (Common)

Batias, the Patroller
Creature / Light / 2 / Cosmo Walker / 1000
-Shield Trigger
(Flavor): Many patrollers lost their lives gathering intelligence for the “Restoration Plan”.
38/55 (Common)

Beinz Sayla, Guardian of Cleansing Light
Creature / Light / 2 / Guardian / 1000
-When you put this creature into the battle zone, if you have at least 1 “Beinz Sayla, Guardian of Cleansing Light” in your graveyard, you may choose 1 of your opponent’s creatures in the battle zone and tap it.
(Flavor): They don’t care if they become part of the unmoving wreckage. That wreckage itself is the trap.
39/55 (Common)

Hammerhead Cluster
Creature / Water / 5 / Cyber Cluster / 1000
-Blocker
-This creature can’t attack.
-When this creature is destroyed, you may choose 1 creature in the battle zone and return it to its owner’s hand.
40/55 (Common)

Aqua Moon Age
Creature / Water / 3 / Liquid People / 2000+
-Accelerator (While this creature is crossed with a cross gear, this creature gains the following {Accelerator} ability): This creature gets +3000 power and becomes a Cyber Moon in addition to its other races.
(Flavor): Its fine to lose yourself in rage just once. Reflection will call forth the calm.
41/55 (Common)

Bubble Lamp
Creature / Water / 2 / Cyber Virus / 1000
-When you put this creature into the battle zone, if you have at least 1 “Bubble Lamp” in your graveyard, you may draw a card.
(Flavor): The wreckage of comrades as a marker, going deeper, deeper.
42/55 (Common)

Spiral Lance
Spell / Water / 2
-Shield Trigger
-Choose 1 cross gear in the battle zone and return it to its owner’s hand.
(Flavor): If you can’t hold it, you can’t use it.
43/55 (Common)

Death Harp
Creature / Darkness / 5 / Gargoyle / 1000
-Shield Trigger
-Slayer
(Flavor): This harp’s sad bolero tears at the heart of the listener, and minces the body.
44/55 (Common)

Deathblood, Mysterious Demon
Creature / Darkness / 3 / Devil Mask / 2000+
-Accelerator (While this creature is crossed with a cross gear, this creature gains the following {Accelerator} ability): This creature gets +3000 power and becomes a Demon Command in addition to its other races.
(Flavor): When his hand falls upon his blade, destruction comes to visit.
45/55 (Common)

B]Dark Mare, the Debilitating Shadow[/B]
Creature / Darkness / 2 / Ghost / 1000
-When you put this creature into the battle zone, if you have at least 1 “Dark Mare, the Debilitating Shadow” in your graveyard, choose 1 of your opponent’s tapped creatures in the battle zone. Until the end of the turn, that creature gets -2000 power. (A creature that has 0 or less power is destroyed.)
(Flavor): Grudges call forth even greater grudges.
46/55 (Common)

Reality Void
Spell / Darkness / 3
-Until the start of your next turn, your opponent can’t place cards from their hand into the mana zone.
(Flavor): The suddenly emerged entrance to the void desired a reality without mercy.
47/55 (Common)

Magma Colossus
Creature / Fire / 3 / Big Muscle / 3000+
-Power Attacker +2000
-This creature attacks each turn, if able.
(Flavor): This fist breaks the earth. This anger scorches the heavens.
48/55 (Common)

Mysterious, Armed Soldier
Creature / Fire / 3 / Dragonoid / 2000+
-Accelerator (While this creature is crossed with a cross gear, this creature gains the following {Accelerator} ability): This creature gets +3000 power and becomes an Volcano Dragon in addition to its other races.
(Flavor): The enlightened warriors alongside the magical weapons became a brand new legend.
49/55 (Common)

Red Ridaz’, Explosive Daredevils
Creature / Fire / 2 / Humanoid / 1000
-When you put this creature into the battle zone, if you have at least 1 “Red Ridaz’, Explosive Daredevils” in your graveyard, choose 1 card in your opponent’s mana zone and put it in its owner’s graveyard.
(Flavor): “Hey Hey! This is payback for our friends!” –Red Ridaz’, Explosive Daredevils
50/55 (Common)

Screw Rocket
Spell / Fire / 4
-Choose 1 of your opponent’s cross gears and put it in its owner’s graveyard.
-Metamorph (When your mana zone has 7 or more cards, this card gains the following {Metamorph} ability): Instead of 1 of your opponent’s cross gears, choose 2 of your opponent’s cross gears and put them in their owner’s graveyards.
51/55 (Common)

Fifi, the Awakened Dragon Fairy
Creature / Nature / 3 / Snow Fairy / 2000+
-Accelerator (While this creature is crossed with a cross gear, this creature gains the following {Accelerator} ability): This creature gets +3000 power and becomes an Earth Dragon in addition to its other races.
(Flavor): Let cute girls have weapons.
52/55 (Common)

Soaring Wing Horn
Creature / Nature / 3 / Horn Beast / 1000+
-Power Attacker +5000
(Flavor): The ultimate charging technique isn’t the leaping approach but whether or not you fall.
53/55 (Common)

Hustle Ball Tribe
Creature / Nature / 2 / Beastfolk / 1000
-When you put this creature into the battle zone, if you have at least 1 “Hustle Ball Tribe” in your graveyard, you may put the top card of your deck into your mana zone.
(Flavor): “Everyone in the forest, give me your power!” –Hustle Ball Tribe
54/55 (Common)

Faerie Scoop
Cross Gear / Nature / 1
-Cross Gear: Put this card into the battle zone when cast. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone.
-When the crossed creature attacks, you may put a card from your graveyard into your mana zone.
(Flavor): This single ditch will cultivate a hundred plains. This single plow will enrich a thousand rice fields.
55/55 (Common)
shibu'S
shibu'S
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Nombre de messages : 180
Age : 27
Date d'inscription : 09/09/2008

https://fodg.forumactif.org

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